Carla Pinto is Coordinator Professor of ISEP and has a PhD in Mathematics, since 2004. She is integrated member of CIDMA, Universityof Aveiro, where she develops research in the area of Dynamical Systems. She is involved in international projects as a member and as coordinator of Erasmus+ projects (DrIVE-MATH, MATH-DIGGER, PYTHAGORAS). She is member of scientific and program committees of international and national conferences. She is also member of the editorial board of international journals with high impact factors, she is Guest Editor of several Special Issues in Education and Mathematics. She has more than 2446 citations, her h-index is 25 and her i10-index is 58. https://orcid.org/0000-0002-0729-1133
Cracking the Code: How to Elevate Calculus I Students’ Engagement with Digital Escape Rooms
This talk refers to the Game User Experience (GUX) of MATH-DIGGER Escape Room 1, an innovative educational tool designed to enhance mathematical learning for engineering students through inquiry-based learning (IBL) and gamification. Integrating themes of sustainability, energy efficiency, and real-world problem-solving, it focuses on Calculus I topics like interpolation and integral calculus.
Engineering students participated, completing the GUESS-18 questionnaire, which evaluated GUX dimensions such as usability, narratives, engagement, enjoyment, creative freedom, audio and visual aesthetics, personal gratification, and social connectivity. The data revealed high engagement and satisfaction, with strengths in enjoyment, social connectivity, and visual aesthetics, and room for improvement in creative freedom and audio aesthetics.